MIMIC PANTRY

For Players

A character sheet that plays the game with you.

Build a character on the official rules, roll from the sheet with real 3D dice, and join your DM's table from the link they send you. Your character comes with you.

  • A full sheet that tracks your actions, spells and resources
  • 3D dice that roll from the sheet
  • Homebrew from a share link, wired into your sheet
  • Join the table from a link, on your phone
  • Free, with no card

Character sheets

A character sheet you can actually play with

Built on the official free rules that publishers use, the SRD 5.2.1, so the species, classes, spells and items are all in there. Every number it can work out, it works out, and it tells you where the number came from. Free to use and free to keep: build your own characters on the free plan, and as many as you like on the Supporter plan.

The Play tab, split into Action, Bonus Action and Reaction, listing the general actions, an attack with its to-hit and damage, and the spell save DC, spell attack and remaining slots
Your turn, sorted by what it costs

It does the arithmetic, and shows its working

Armor class, initiative, every skill and save, passive scores, max HP, spell save DC and spell attack per class, attacks per action and your crit range. Hover any of them and it names what it added up.

Multiclassing that follows the book

Add as many classes as you like up to level 20. Hit dice pool by die size, caster levels combine, and prerequisites warn you rather than blocking you, exactly as the rules say they should.

Spellcasting, per class

One stat card per casting class. Spell slots and Pact Magic tracked separately with their own recharges. Preparation limits, ritual and concentration flags, upcasting, and always-prepared spells that arrive on their own.

An inventory that weighs things

Equipped, containers, quest items and overflow. Attunement counted, charges tracked and spendable, coins and encumbrance optional per character, and a modifier editor deep enough for a legendary item that grants a spell.

Rest, spend, recover

Short rest, long rest and dawn each recharge the right things. Class resources are pip trackers, hit dice roll on the real dice, and the number that settles is the HP you get back.

Conditions, curses and Wild Shape

Every condition in the rules plus exhaustion, feeding the advantage badges everywhere else. Lycanthropy and vampirism ship built in. Druids transform into any known form and the beast takes over the sheet.

Allies and a portrait

Familiars, mercenaries, monsters and companions with fully editable stat blocks and live hit points. Portraits are generated from a guided wizard that already knows your species and class.

Themes and backdrops, per character

Aether, Ember, Parchment, Arcane, Atlas, Grove, Crypt and Midnight, set per character. Backdrops for every class and species. Everything saves itself as you type.

Dice

d4 to d100, with weight to them

The Dice Lab is where you forge a set, equip it and tune how it throws. Whatever you equip is what rolls on your character sheet.

The Dice Lab, showing each die shape from d4 to d20 as its own silhouette, a modifier stepper, Roll, Advantage and Disadvantage buttons, and rows of impact and crit effects for a custom skin
The Dice Lab: build a set, tune how it lands, then equip it

Real physics, not an animation

The dice are rigid bodies in a real world with a floor and walls. The number is read off the face that settles upward, so nothing decides the result before the throw does.

It knows what you are rolling for

Roll from the sheet and it brings the modifiers with it. If anything on your character grants advantage, it throws the extra die and keeps the higher, and advantage and disadvantage cancel the way they should.

Natural 20s get their moment

A crit on the attack arms the damage roll for that specific weapon, so the dice double themselves when you roll damage. House rule available if your table maxes instead.

Skins, including ones you invent

A set built in for each sheet theme. Or describe one in a sentence and have it made: polished malachite with gold veins, pale bone carved with faded runes.

Click the die. Really.
Throw strength, drop height and how long the result sits are yours to set. Reduced motion is honoured from your system settings.

Homebrew

Your own creations, and the books on your shelf

Write up the species, class or item you invented, or enter the material you already own so the sheet can do the arithmetic on it. None of these are a notes field: what you make is wired into the same engine as the official content, so your feat produces a real advantage badge on a real roll.

In the builder

Giant Stature

  • Resource: Rage, an activatable pool
  • Reach: +5 ft, gated on raging
  • Damage rider: Elemental Cleaver
  • Passive: your size becomes Large

Live on the sheet

Durna, mid-rage

  • Rage sits in the resource tracker, ready to spend
  • Melee reach reads 10 ft while the toggle is on
  • Cleaver damage rides the attack card
  • Size shows Large on the stats tab
The species builder open on a custom lineage called Fairy, with its description, size and walk, fly, climb and swim speeds filled in
The species builder, editing a lineage that is live on a character

Species

Lineages with traits, senses, speeds and mechanical effects.

Classes

Level by level: hit die, saves, spellcasting and features that wire in.

Subclasses

Paths layered onto any class, official or your own, gated by level.

Backgrounds

Skills, an ability score pool, a granted feat, tools and languages.

Feats

A fixed ability bump plus effects, choosable in any feat slot.

Boons

The level 19 reward: an ability increase past the normal cap, and something worth waiting for.

Spells

Full casting info, attack or save, damage, and into any spellbook.

Items

Stats, modifiers, charges and spells the item can cast.

Creatures

Familiars, monsters and companions. Beasts double as Wild Shape forms.

Curses

Afflictions you catch and carry until cured. Or write your own.

One effect editor, shared by every builder

Every builder shares the same effect vocabulary, so a bonus you attach to a species behaves exactly like one attached to an item. Each effect can be gated to a level and can name its own source.

AdvantageResistanceImmunityVulnerabilityBonusResourceDamage riderGrant featGrant proficiencyExtra attackCrit rangeSenseAuraSavantGrant spellNatural weaponNatural armor

Start from something that already works

Every builder can clone an official entry, or one of your own, as a starting point. Change only what you wanted to change instead of typing a class out from nothing.

  • Applying homebrew stores a frozen copy on the character
  • So editing your library later cannot rewrite a live character behind your back
  • Homebrew appears in the same pickers as the official content, under its own heading

The table

Put the map down and run the fight on it

Any map you make opens as a live table. Send your players the link and they are in: no account, no install, nothing to download. It runs in a browser on a phone, a tablet or the television in the corner, and it is on every plan including the free one.

The DM's view of a live table: a tavern map with fog still covering the vault on the right, four party tokens and a ghoul waiting in the dark, a fireball template burning on the floor, and a turn order down the side with hit points, a frightened marker and a readout of what the fight is worth
What the DM sees: fog half painted, the order, and what this fight is worth
The same table at the same moment as the players see it on their own screens: the vault on the right is solid black, the ghoul standing in it is not drawn at all, and the only interface is a pill naming whose turn it is
The same instant, on their screens. The vault is dark and the thing in it is not there.

Fog you paint, not a switch you flip

Drag to reveal, hold shift and drag to take it back. Players see solid black where you see grey, and Player view drops you into their screen before you commit to anything. On a map drawn in Draw mode it can follow the walls you drew, so a corner is a corner.

Pieces for the party and everything else

Party tokens bound to real character sheets, a creature library with filters, class discs and plain markers. Set a size, a sight radius, a ring colour and a name. Putting a piece on the map costs nothing at all.

Initiative that keeps a fight moving

Roll for the whole room, step through the order, and drop a lair action in on its own count. Every row carries hit points, temporary hit points and a damage box, so landing a hit is a number typed into the row rather than a conversation.

Conditions in words, counting down

Every condition in the rules, written in plain English on the creature that has it and ticking down as the rounds pass. When something takes damage while concentrating, the table asks for the save and remembers what broke.

Spell areas measured in feet

Cones, circles, lines and cubes, sized in feet rather than in guesswork. Calibrate the grid once by dragging across a square you know, and the chip in the corner says so out loud until you have.

Everyone sees the roll

Rolls made on character sheets at this table land in a log everybody can open. A natural 20 becomes something the room watches rather than something one person announces.

It reads the fight for you

The party card weighs what is on the board against the party actually standing in front of it, and offers to make the encounter tougher, softer, or one bigger, before anyone has rolled.

A second screen for the room

Player screen opens a clean window for the television, in sync with yours and carrying none of your controls. Or hand out the link and let everyone use the phone already in their hand.

Every player gets their own page

One link each, opened on the phone already in their hand. It carries the live table, whatever you have handed them, the story so far, the party pouch, and who else is at the table with what hit points.

A prop sent to the whole room and a note meant for one person look different on purpose: anything private is marked as private on the page it arrives on, so nobody reads a secret out to the table by accident.

Nobody signs up, nobody installs anything, and the page updates itself while it sits open. A player who does have an account can link their character sheet, and the table starts showing their hit points and conditions to the DM.

A player's own page on a phone: the campaign name, who they are, a button to open the live map, a torn scrap of paper marked as being for them and not the whole table, a sealed letter from the harbourmaster, and the published recap of the last session underneath

Your next character starts here