For Players
Build a character on the official rules, roll from the sheet with real 3D dice, and join your DM's table from the link they send you. Your character comes with you.
Character sheets
Built on the official free rules that publishers use, the SRD 5.2.1, so the species, classes, spells and items are all in there. Every number it can work out, it works out, and it tells you where the number came from. Free to use and free to keep: build your own characters on the free plan, and as many as you like on the Supporter plan.

Armor class, initiative, every skill and save, passive scores, max HP, spell save DC and spell attack per class, attacks per action and your crit range. Hover any of them and it names what it added up.
Add as many classes as you like up to level 20. Hit dice pool by die size, caster levels combine, and prerequisites warn you rather than blocking you, exactly as the rules say they should.
One stat card per casting class. Spell slots and Pact Magic tracked separately with their own recharges. Preparation limits, ritual and concentration flags, upcasting, and always-prepared spells that arrive on their own.
Equipped, containers, quest items and overflow. Attunement counted, charges tracked and spendable, coins and encumbrance optional per character, and a modifier editor deep enough for a legendary item that grants a spell.
Short rest, long rest and dawn each recharge the right things. Class resources are pip trackers, hit dice roll on the real dice, and the number that settles is the HP you get back.
Every condition in the rules plus exhaustion, feeding the advantage badges everywhere else. Lycanthropy and vampirism ship built in. Druids transform into any known form and the beast takes over the sheet.
Familiars, mercenaries, monsters and companions with fully editable stat blocks and live hit points. Portraits are generated from a guided wizard that already knows your species and class.
Aether, Ember, Parchment, Arcane, Atlas, Grove, Crypt and Midnight, set per character. Backdrops for every class and species. Everything saves itself as you type.
Dice
The Dice Lab is where you forge a set, equip it and tune how it throws. Whatever you equip is what rolls on your character sheet.

The dice are rigid bodies in a real world with a floor and walls. The number is read off the face that settles upward, so nothing decides the result before the throw does.
Roll from the sheet and it brings the modifiers with it. If anything on your character grants advantage, it throws the extra die and keeps the higher, and advantage and disadvantage cancel the way they should.
A crit on the attack arms the damage roll for that specific weapon, so the dice double themselves when you roll damage. House rule available if your table maxes instead.
A set built in for each sheet theme. Or describe one in a sentence and have it made: polished malachite with gold veins, pale bone carved with faded runes.
Homebrew
Write up the species, class or item you invented, or enter the material you already own so the sheet can do the arithmetic on it. None of these are a notes field: what you make is wired into the same engine as the official content, so your feat produces a real advantage badge on a real roll.
In the builder
Giant Stature
Live on the sheet
Durna, mid-rage

Lineages with traits, senses, speeds and mechanical effects.
Level by level: hit die, saves, spellcasting and features that wire in.
Paths layered onto any class, official or your own, gated by level.
Skills, an ability score pool, a granted feat, tools and languages.
A fixed ability bump plus effects, choosable in any feat slot.
The level 19 reward: an ability increase past the normal cap, and something worth waiting for.
Full casting info, attack or save, damage, and into any spellbook.
Stats, modifiers, charges and spells the item can cast.
Familiars, monsters and companions. Beasts double as Wild Shape forms.
Afflictions you catch and carry until cured. Or write your own.
Every builder shares the same effect vocabulary, so a bonus you attach to a species behaves exactly like one attached to an item. Each effect can be gated to a level and can name its own source.
Every builder can clone an official entry, or one of your own, as a starting point. Change only what you wanted to change instead of typing a class out from nothing.
The table
Any map you make opens as a live table. Send your players the link and they are in: no account, no install, nothing to download. It runs in a browser on a phone, a tablet or the television in the corner, and it is on every plan including the free one.


Drag to reveal, hold shift and drag to take it back. Players see solid black where you see grey, and Player view drops you into their screen before you commit to anything. On a map drawn in Draw mode it can follow the walls you drew, so a corner is a corner.
Party tokens bound to real character sheets, a creature library with filters, class discs and plain markers. Set a size, a sight radius, a ring colour and a name. Putting a piece on the map costs nothing at all.
Roll for the whole room, step through the order, and drop a lair action in on its own count. Every row carries hit points, temporary hit points and a damage box, so landing a hit is a number typed into the row rather than a conversation.
Every condition in the rules, written in plain English on the creature that has it and ticking down as the rounds pass. When something takes damage while concentrating, the table asks for the save and remembers what broke.
Cones, circles, lines and cubes, sized in feet rather than in guesswork. Calibrate the grid once by dragging across a square you know, and the chip in the corner says so out loud until you have.
Rolls made on character sheets at this table land in a log everybody can open. A natural 20 becomes something the room watches rather than something one person announces.
The party card weighs what is on the board against the party actually standing in front of it, and offers to make the encounter tougher, softer, or one bigger, before anyone has rolled.
Player screen opens a clean window for the television, in sync with yours and carrying none of your controls. Or hand out the link and let everyone use the phone already in their hand.
One link each, opened on the phone already in their hand. It carries the live table, whatever you have handed them, the story so far, the party pouch, and who else is at the table with what hit points.
A prop sent to the whole room and a note meant for one person look different on purpose: anything private is marked as private on the page it arrives on, so nobody reads a secret out to the table by accident.
Nobody signs up, nobody installs anything, and the page updates itself while it sits open. A player who does have an account can link their character sheet, and the table starts showing their hit points and conditions to the DM.
